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Flaming Stacks Part 2: Sashimi

This article is written by Maksim LinWelcome to the latest edition of #FlutterFunFriday. This is the another instalment in a new series of posts where we’ll be spending some time to have a bit of fun with Flutter on a…

Flaming Stacks Part 2: Sashimi
1 MIN READ · July 2, 2026

This article is written by Maksim Lin

Welcome to the latest edition of #FlutterFunFriday. This is the another instalment in a new series of posts where we’ll be spending some time to have a bit of fun with Flutter on a Friday. So grab a beverage of your choice, fire up your favourite IDE and lets have some fun!

Recap

Those of you who have used the Flutter-based Flame game engine to build a game or have looked into it would already know that, like Flutter itself, Flame is limited to 2D. So while true 3D is not supported, all is not lost as you can still get a 3D-like, “2.5D” experience for your game idea by using a technique called “Sprite Stacking”. For those that may be new to Flame game development, you can get up to speed with the basics from a previous article.